Rfactor 2 fov
![rfactor 2 fov rfactor 2 fov](https://i.ytimg.com/vi/lxUNFHXx3GA/maxresdefault.jpg)
Using a joystick for more finite controls helps greatly. These can also be bound to analog inputs which I do recommend. They are Cam up, down, left, right, forward, backward, tilt up, etc, etc, etc. To use the cam-controls offered in rFactor you must bind them all. The last method for adjusting your camera position is on the fly is with Cam-Controls. So changing 0.1 to 1.0 would move your in-game camera 3 feet! I use it to make some right hand drive cars into Left hand drive EXAMPLE Bathurst Legends Ford NOTE: I believe the increments are in METERS. An annoyance since you never really can be sure how great an impact a small change can have. This method requires you to leave the game to make adjustments and then return to see the results.
![rfactor 2 fov rfactor 2 fov](http://www.raced.de/wp-content/uploads/rfactor2_logo.png)
More severe editing requires that the "PositionOffset" and "OrientationOffset" lines in the cam file be permanently altered changing the origins and angles of the camera in game. This can be done in 3 ways.įirst is the simplest by just adjusting you seat position. Now other then setting the correct In-Game FOV you will most likely have to customize the camera position and angle. Here is a screenshot from a friend who is running SoftTH and we calculated he needed around 18.5 degrees of V-FOV in-game. Note the completely different(realistic) sense of distance. VIDEO OF ME ON THE NORDSCHLIEFE 17d FOV (Note how much more prominent the banks and gradients feel) Here is an example of my adjusted FOV of (17 Degrees)
![rfactor 2 fov rfactor 2 fov](https://i.ytimg.com/vi/n6mMg3Siu9M/maxresdefault.jpg)
You can also use the head movement removal technique from this thread I found here at RD. Making my head lighter causing less intense bounce with the new zoomed view. NOTE: I also opened and changed the Headphysics.ini per mod editing the Remember, once back in-game the FOV setting must be set to "default" for rfactor to use this adjustment in the cam file. * I also remove the "7" from the OrientationOffset line making it all 0's. This allows for headbob and look to apex to remain intact. The one we are concerned with here is the Cockpit view. Starting with Nosecam, Cockpit, TV Cockpit, Swingman, Onboard1 etc etc. When opened you will be presented with every camera available for the car. Yes every mod would need adjustment should you decide to change them all below 35 Degrees.Ĭam Files are located in "X:\rFactor\GameData\Vehicles\Modname\Carname\Carna me_Cams.cam" cam files for the cars you want adjusted with notepad. Instead, you must exit rFactor and edit the. Trying to set rFactor to this low a FOV is not possible with the in-game setup options. The resulting angle is what my personal setups FOV is, 17 Degrees. My monitor has 12" of vertical height and I sit 39 inches from the bottom and 40 inches from the top to my eye. Here is an example of my setup in the calculator. Take the 2 Distances (Side 1&2) and your viewable Screen Height(Side 3) and put those numbers into this calculator. It may help to think about it in these terms. iRacing has these calculations worked out automatically but the same immersion can be found in rFactor with this tutorial. It should make your racing experience much closer to the real thing. The goal of this tutorial is to make using rFactor more like a full out Driving SIMULATOR and less like a racing game. However single-smaller display setups can still benefit from a good tune. Most of these setups using forced FOV usually require a Triplehead or a very large screen. I am making this tutorial to help everyone understand and utilize several ways of adjusting your view to best suit your scenario. I surf through sim racing videos on YouTube almost everyday and only in the rarest occasion is someone using a customized view that suits there particular racing rig/desk. It really does depend on the drivers willingness to make sacrifices and the level of realism he/she wants from the sim. I have received both praise and put-downs to this method. This will be the third forums I copy this tutorial onto.